#include "../../core/os/string.h"

namespace sleek
{
    namespace mesh
    {
        class MeshBuffer;
        MeshBuffer* LoadMeshFromTxt(core::os::stringc);
        bool  WriteMeshToTxt(MeshBuffer*,core::os::stringc);
        bool  IsMeshFormatTxt(core::os::stringc);
    }
}

